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Last Resort

Last Resort

·226 words·2 mins

Overview
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Last Resort is a tribute remake of the 1992 SNK shoot ’em up arcade game.
The project was developed from scratch in C++ by a team of four students from the Game Design and Development Degree at UPC–CITM.

Our goal was to faithfully recreate the core gameplay, enemy behaviors, weapons, and overall feel of the original game while learning how to structure a complete small-scale game engine and gameplay loop.

GitHub Repository

My Individual Contribution
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I contributed to several core gameplay systems, including:

  • Enemy Behavior
    Implemented behavior logic for various enemy types, including movement patterns, attack timing, and interactions with the player.

  • Weapon Implementation
    Developed one of the main weapons and its associated power-up progression, integrating it into the existing combat and collision systems.


Credits
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  • Management & Programming: Jaume Montagut i Guix
    Website: wadoren.wixsite.com/gamedev
    GitHub: JaumeMontagut

  • Art, QA & Programming: Alejandro Gamarra Niño
    Instagram: @ax3_rt
    GitHub: alejandro61299

  • QA: Dani Sanchez Flores
    Instagram: @vampir_nex
    GitHub: Dasanch

  • Programming & Code Review: Yessica Servín Domínguez
    Instagram: @randomgerbit
    GitHub: YessicaSD


About the Game
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Set on the brink of an apocalypse, Last Resort places the player at the controls of a powerful spacecraft accompanied by a support drone known as the “unit.”
Together, the goal is to fight through incoming waves of enemies and prevent the approaching catastrophe.


Tribute Game Footage
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Original Game Footage
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