Overview #
Last Resort is a tribute remake of the 1992 SNK shoot ’em up arcade game.
The project was developed from scratch in C++ by a team of four students from the Game Design and Development Degree at UPC–CITM.
Our goal was to faithfully recreate the core gameplay, enemy behaviors, weapons, and overall feel of the original game while learning how to structure a complete small-scale game engine and gameplay loop.
GitHub RepositoryMy Individual Contribution #
I contributed to several core gameplay systems, including:
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Enemy Behavior
Implemented behavior logic for various enemy types, including movement patterns, attack timing, and interactions with the player. -
Weapon Implementation
Developed one of the main weapons and its associated power-up progression, integrating it into the existing combat and collision systems.
Credits #
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Management & Programming: Jaume Montagut i Guix
Website: wadoren.wixsite.com/gamedev
GitHub: JaumeMontagut -
Art, QA & Programming: Alejandro Gamarra Niño
Instagram: @ax3_rt
GitHub: alejandro61299 -
QA: Dani Sanchez Flores
Instagram: @vampir_nex
GitHub: Dasanch -
Programming & Code Review: Yessica Servín Domínguez
Instagram: @randomgerbit
GitHub: YessicaSD
About the Game #
Set on the brink of an apocalypse, Last Resort places the player at the controls of a powerful spacecraft accompanied by a support drone known as the “unit.”
Together, the goal is to fight through incoming waves of enemies and prevent the approaching catastrophe.