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About me

Abstract purple artwork

Game Developer specializing in C++ and real-time rendering, with a solid foundation in game engine architecture and hands-on experience in 3D graphics programming. I hold a Bachelor’s in Game Design and Development from UPC and a Master’s in Graphics Computation, Simulation, and VR at U-TAD. While my primary focus is programming in C/C++, I have also worked with C#, Python, Dart, and JavaScript. I have experience with libraries like OpenGL and SDL and have built my own custom game engine, incorporating features such as skeletal animation and frustum culling using spatial partitioning. I’ve also contributed to collaborative projects using Unity, including multiple game jams and award-winning experiences. I am passionate about continuous learning, collaborating with diverse teams, and exploring the cutting edge of interactive technology.

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