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K.U.B.O - Game Jam

K.U.B.O - Game Jam

·170 words·1 min

Overview
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K.U.B.O is a puzzle-platformer created during the CITM-UPC University Game Jam, where the theme was Paradox.
Our team decided to explore this concept through forced perspective and illusion-based level design.

You play as a small cube trapped in a 2D world. However, by pressing the red button, the environment briefly reveals its true 3D structure, exposing perspective tricks and hidden paths needed to solve each level.

This dual-view mechanic—2D gameplay with momentary 3D reveals—became the central paradox around which the entire game was built.

GitHub Repository


My Contribution
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  • Gameplay programming
  • Level design support
  • Puzzle mechanics involving perspective shifts
  • General debugging and polishing

🏆 Award: Best Game
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K.U.B.O won the Best Game Award at the CITM-UPC Game Jam.
The jury highlighted that it was the project that best captured and integrated the jam’s theme: “Paradox”, offering a clever and consistent use of perspective-based mechanics.


Credits
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  • Alex Morales
    GitHub: Alexmg99

  • Yessica Servin
    GitHub: YessicaSD

  • Pol Vázquez
    GitHub: Amade128

  • Himar Bravo
    GitHub: Himar33

  • Marc PavĂłn Llop
    GitHub: Mackitus