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King's Not Only Games Jam - Saving The Flamingos

King's Not Only Games Jam - Saving The Flamingos

·328 words·2 mins

Overview
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Saving The Flamingos is a cooperative game created during the King’s Not Only Games Jam. Two players must work together to guide each other through several levels and rescue flamingos that have been separated from their group.

Players take on the roles of a Mole and a Snake, each with asymmetric abilities:

  • The Mole is blindfolded and cannot see, but can hear all in-game audio cues through headphones.
  • The Snake can see the environment but cannot hear any sound.
GitHub Repository


How to Play
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Both players control their character using a gamepad’s D-pad. Alternatively, the keyboard can be used (WASD and IJKL), although it is not recommended for the intended experience.

Mole (blindfolded):

  • Cannot see the screen.
  • Hears all audio cues.
  • Can detect “Snake traps” through sound.

Snake (cannot hear):

  • Can see the environment.
  • Cannot hear any audio cues.
  • Can identify “Mole traps” visually.
Explanation of gameplay roles

The goal is for both characters to work together and reach the flamingo at the end of each level.


Not Only Games Jam by King
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This game was created for the #NotOnlyGamesJam organized by King, under the main theme:

“Create innovative solutions to increase diversity and inclusion in society.”

The subthemes for the jam were “Flamingo” and “Other’s Shoes.”
We thank King for inviting us to participate in such an inspiring and inclusive event!

gameplay

🏆 Best User Experience Award
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The game received the Best User Experience Award, recognized for its unique, intuitive, and highly accessible asymmetric mechanics that encouraged collaboration and empathy between players.


Credits
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  • Alex Campanar – @IamAcaree
  • David Lozano – @DavidLozano42
  • Jaume Montagut – @Jaume_Montagut
  • Joan Valiente – @KaikJoan
  • Yessica Servin – @Yessica_SD

Spoiler (Gameplay Explanation)
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If anything is confusing, here is the trap system:

  • Snake Traps:
    Kill the Snake.
    The Mole can detect them through sound cues and can walk over them safely.

  • Mole Traps:
    Kill the Mole.
    The Snake can see them as grey/brown tiles with spikes and can pass over them safely.